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News for Developers

Introducing the Meta Wearables Device Access Toolkit
Meta for Developers

Introducing the Meta Wearables Device Access Toolkit

Get an early look at our Meta Wearables Device Access Toolkit coming later this year. Learn how to apply for preview access so you can

SEPTEMBER 18, 2025

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Transitioning from Nielsen DMA to Comscore Markets for automotive offer ads
Social technologies

Transitioning from Nielsen DMA to Comscore Markets for automotive offer ads

Beginning on June 22, 2026, we will discontinue the use of Nielsen’s Designated Market Area (DMA) for automotive model ads.
GDC 2026 Highlights: What’s Next on Meta Horizon OS
Meta Horizon

GDC 2026 Highlights: What’s Next on Meta Horizon OS

Catch up on GDC 2026: where VR is headed, what's new in Meta Horizon OS, and the tools and Store updates helping developers ship faster.
The State of VR at GDC 2026: Building a Sustainable Future
Meta Horizon

The State of VR at GDC 2026: Building a Sustainable Future

Explore the state of VR from GDC 2026: stronger app discovery, growing Meta Quest usage, more $1M+ titles, and much more.
Faster Builds, Smarter Discovery, and the LiveOps Playbook: What to Know After GDC Day 2
Meta Horizon

Faster Builds, Smarter Discovery, and the LiveOps Playbook: What to Know After GDC Day 2

Explore Day 2 at GDC 2026: tools to speed up builds, optimize Store discovery, and learn LiveOps strategies from Gorilla Tag.
Meta’s Race to Scale AI Chips for Billions: Four Chips in Two Years
AI

Meta’s Race to Scale AI Chips for Billions: Four Chips in Two Years

Serving a wide range of AI models on a global scale, while maintaining the lowest possible costs, is one of the most demanding infrastructure challenges
Highlights from Day 1 at GDC 2026: Hands, Agents, Performance & More
Meta Horizon

Highlights from Day 1 at GDC 2026: Hands, Agents, Performance & More

Explore GDC 2026 Day 1: hand tracking design, AI-assisted Unity workflows, and data-driven retention tips for VR developers building for Meta Horizon OS.
Mapping the World's Forests with Greater Precision: Introducing Canopy Height Maps v2
AI

Mapping the World's Forests with Greater Precision: Introducing Canopy Height Maps v2

Today, in partnership with the World Resources Institute, we’re announcing Canopy Height Maps v2 (CHMv2): an open source model and world-scale maps generated with it.
The Live Service Checklist: Five Pillars for Building Successful Games
Meta Horizon

The Live Service Checklist: Five Pillars for Building Successful Games

Discover the Live Service Checklist with best practices to acquire, engage, retain, monetize, and analyze players in Meta Horizon
Smoother Apps, Happier Users: Introducing FrameSync for Meta Horizon OS
Meta Horizon

Smoother Apps, Happier Users: Introducing FrameSync for Meta Horizon OS

Discover FrameSync on Meta Horizon OS: a new frame-timing algorithm that boosts smoothness, cuts stale frames, and lowers motion-to-photon latency.
A Developer's Guide To Designing For Meta Quest's Four Gamer Segments
Meta Horizon

A Developer's Guide To Designing For Meta Quest's Four Gamer Segments

We surveyed 4,000 Meta Quest users and found 4 distinct gamer segments. Learn who they are, what they want, and how to design for each
Our Renewed Focus in 2026
Meta Horizon

Our Renewed Focus in 2026

Learn how we’re evolving VR and Worlds to give you clearer focus, better tools, and stronger long-term support as you build what’s next for Meta
Three reasons why Developer Posts are worth revisiting on Meta Horizon OS
Meta Horizon

Three reasons why Developer Posts are worth revisiting on Meta Horizon OS

Meet the new Developer Posts: comments, merchandising shelves, and analytics to help you engage your players and boost revenue.
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